KVMote.go/internal/kvm/engine.go

384 lines
10 KiB
Go

package kvm
import (
"context"
"fmt"
"os"
"sync"
"time"
"github.com/atotto/clipboard"
"kvmote/internal/input"
"kvmote/internal/transport"
)
func LogDebug(msg string) {
f, err := os.OpenFile("kvmote_debug.log", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
if err != nil {
return
}
defer f.Close()
timestamp := time.Now().Format("15:04:05.000")
f.WriteString(fmt.Sprintf("[%s] %s\n", timestamp, msg))
}
type ClientPos int
const (
PosNone ClientPos = iota
PosLeft
PosRight
PosAbove
PosBelow
)
type ClientLayout int
const (
LayoutUS ClientLayout = iota
LayoutAbnt2
LayoutUsIntl
)
type Engine struct {
mu sync.Mutex
transport transport.Transport
inputHandler input.InputHandler
clientMode bool
clientPos ClientPos
clientLayout ClientLayout
ctrlHeld bool
shiftHeld bool
altHeld bool
clipboardReady bool
virtualX, virtualY int32
pendingDX, pendingDY int32
lastRawPos input.Point
edgeEntry input.Point
isWarping bool
lastModeChange time.Time
scrollActive bool
scrollTimer time.Time
wheelAccum int32
mouseThrottle time.Time
}
func NewEngine(t transport.Transport, h input.InputHandler) *Engine {
return &Engine{
transport: t,
inputHandler: h,
clientPos: PosRight,
}
}
func (e *Engine) Transport() transport.Transport {
return e.transport
}
func (e *Engine) Start(ctx context.Context) error {
w, h := e.inputHandler.GetScreenResolution()
LogDebug(fmt.Sprintf("Engine Iniciada. Tela: %dx%d. Pos: %v", w, h, e.clientPos))
return e.inputHandler.Install(ctx, e.onMouse, e.onKey)
}
func (e *Engine) processarScroll(msg uint32, data uint32) {
e.scrollActive = true
e.scrollTimer = time.Now()
deltaRaw := int16(data >> 16)
// LOG TOTAL PARA DESCOBRIR O QUE O TOUCHPAD MANDA
go LogDebug(fmt.Sprintf("SCROLL RAW: msg=0x%X data=0x%X delta=%d", msg, data, deltaRaw))
if deltaRaw > 0 {
e.transport.Send([]byte{'P', 0xDA}) // Up
time.Sleep(5 * time.Millisecond)
e.transport.Send([]byte{'U', 0xDA})
} else if deltaRaw < 0 {
e.transport.Send([]byte{'P', 0xD9}) // Down
time.Sleep(5 * time.Millisecond)
e.transport.Send([]byte{'U', 0xD9})
}
}
func (e *Engine) onMouse(ev input.MouseEvent) bool {
e.mu.Lock()
defer e.mu.Unlock()
if !e.transport.IsConnected() {
return false
}
// LOG PARA DIAGNÓSTICO: Registrar qualquer mensagem que não seja movimento simples (0x0200)
if ev.Message != 0x0200 {
go LogDebug(fmt.Sprintf("MSG MOUSE: 0x%X | ClientMode: %v", ev.Message, e.clientMode))
}
if !e.clientMode {
if ev.Message == 0x0200 && e.isAtExitEdge(ev.Point) {
e.enterClientMode(ev.Point)
return true
}
return false
}
// ─── MODO CLIENTE ATIVO ───
switch ev.Message {
case 0x020A, 0x020E: // Roda Vertical ou Horizontal
e.processarScroll(ev.Message, ev.Data)
return true
case 0x0200: // Move
if e.isWarping { e.isWarping = false; return true }
if e.scrollActive {
// Se estiver scrollando, ignoramos movimentos por um tempo curto (touchpads)
if time.Since(e.scrollTimer) > 250*time.Millisecond {
e.scrollActive = false
e.virtualX, e.virtualY = 0, 0
}
e.lastRawPos = ev.Point
return true
}
dx, dy := ev.Point.X - e.lastRawPos.X, ev.Point.Y - e.lastRawPos.Y
e.virtualX += dx
e.virtualY += dy
e.pendingDX += dx
e.pendingDY += dy
if e.shouldReturnToHost() {
if time.Since(e.lastModeChange) > 800*time.Millisecond {
e.exitClientMode()
return true
}
e.virtualX, e.virtualY = 0, 0
return true
}
// Park no centro para manter o mouse sobre a janela do App
// permitindo a captura do scroll.
w, h := e.inputHandler.GetScreenResolution()
e.isWarping = true
e.inputHandler.SetCursorPos(w/2, h/2)
e.lastRawPos = input.Point{X: w / 2, Y: h / 2}
if time.Since(e.mouseThrottle) >= 40*time.Millisecond {
e.mouseThrottle = time.Now()
sdx, sdy := int8(clamp(int(e.pendingDX), -127, 127)), int8(clamp(int(e.pendingDY), -127, 127))
e.pendingDX, e.pendingDY = 0, 0
e.transport.SendLossy([]byte{'M', byte(sdx), byte(sdy)})
}
return true
case 0x0201: e.transport.Send([]byte{'D', 'L'}); return true
case 0x0202: e.transport.Send([]byte{'E', 'L'}); return true
case 0x0204: e.transport.Send([]byte{'D', 'R'}); return true
case 0x0205: e.transport.Send([]byte{'E', 'R'}); return true
}
return true
}
func (e *Engine) isAtExitEdge(p input.Point) bool {
w, h := e.inputHandler.GetScreenResolution()
const Margin = 10
switch e.clientPos {
case PosLeft: return p.X <= 0
case PosRight: return p.X >= w-Margin
case PosAbove: return p.Y <= 0
case PosBelow: return p.Y >= h-Margin
}
return false
}
func (e *Engine) shouldReturnToHost() bool {
switch e.clientPos {
case PosLeft: return e.virtualX > 600
case PosRight: return e.virtualX < -500
case PosBelow: return e.virtualY < -150
case PosAbove: return e.virtualY > 150
}
return false
}
func (e *Engine) enterClientMode(p input.Point) {
LogDebug(fmt.Sprintf("Entrando Modo Cliente em (%d, %d)", p.X, p.Y))
e.clientMode = true
e.edgeEntry = p
e.lastModeChange = time.Now()
e.virtualX, e.virtualY = 0, 0
e.pendingDX, e.pendingDY = 0, 0
e.wheelAccum = 0
e.mouseThrottle = time.Now()
// Foco para receber scroll da interface
e.inputHandler.RequestFocus()
w, h := e.inputHandler.GetScreenResolution()
e.isWarping = true
// Park no centro como no início
e.inputHandler.SetCursorPos(w/2, h/2)
e.lastRawPos = input.Point{X: w / 2, Y: h / 2}
// Sem esconder cursor para teste de scroll puro
e.inputHandler.ShowCursor(true)
// 'A' (ReleaseAll) limpa estados presos no firmware, 'O' sinaliza LED Magenta
e.transport.Send([]byte{'A'})
e.transport.Send([]byte{'O'})
}
func (e *Engine) exitClientMode() {
LogDebug("Saindo Modo Cliente.")
e.clientMode = false
e.lastModeChange = time.Now()
e.inputHandler.ShowCursor(true)
w, h := e.inputHandler.GetScreenResolution()
var ret input.Point
const Offset = 120
// Retornamos o cursor exatamente para a borda onde ele entrou
switch e.clientPos {
case PosRight: ret = input.Point{X: w - Offset, Y: e.edgeEntry.Y}
case PosLeft: ret = input.Point{X: Offset, Y: e.edgeEntry.Y}
case PosAbove: ret = input.Point{X: e.edgeEntry.X, Y: Offset}
case PosBelow: ret = input.Point{X: e.edgeEntry.X, Y: h - Offset}
default: ret = input.Point{X: w / 2, Y: h / 2}
}
e.inputHandler.SetCursorPos(ret.X, ret.Y)
e.transport.Send([]byte{'H'})
e.transport.Send([]byte{'A'})
}
func (e *Engine) HandleManualScroll(delta int) {
e.mu.Lock()
defer e.mu.Unlock()
if !e.clientMode || !e.transport.IsConnected() {
return
}
e.scrollActive = true
e.scrollTimer = time.Now()
// Acumulamos o delta da UI para não perder movimentos pequenos
e.wheelAccum += int32(-delta) // Invertemos o delta da UI para bater com o padrão HID
// Divisor menor = Mais sensível
const Divisor = 15
toSend := e.wheelAccum / Divisor
if toSend != 0 {
e.wheelAccum -= toSend * Divisor
val := int8(clamp(int(toSend), -127, 127))
go func(v int8) {
e.transport.Send([]byte{'W', byte(v)})
LogDebug(fmt.Sprintf("UI SCROLL -> WHEEL %d (accum remain=%d)", v, e.wheelAccum))
}(val)
}
}
func (e *Engine) onKey(ev input.KeyboardEvent) bool {
e.mu.Lock()
defer e.mu.Unlock()
if !e.transport.IsConnected() { return false }
isDown := ev.Message == 0x0100 || ev.Message == 0x0104
switch ev.VKCode {
case 0xA2, 0xA3, 0x11: e.ctrlHeld = isDown
case 0xA0, 0xA1, 0x10: e.shiftHeld = isDown
case 0xA4, 0xA5, 0x12: e.altHeld = isDown
}
if !e.clientMode {
if isDown && ev.VKCode == 0x43 && e.ctrlHeld { e.clipboardReady = true }
return false
}
if isDown && ev.VKCode == 0x56 && e.ctrlHeld && e.clipboardReady {
e.clipboardReady = false
go e.sendClipboard()
return true
}
code, ok := vkToArduino(ev.VKCode)
if ok {
cmd := byte('U'); if isDown { cmd = 'P' }
e.transport.Send([]byte{cmd, code})
}
return true
}
func (e *Engine) sendClipboard() {
text, _ := clipboard.ReadAll()
if text == "" { return }
if len(text) > 2000 { text = text[:2000] }
data := []byte(text)
l := len(data)
e.transport.Send(append([]byte{'T', byte(l >> 8), byte(l & 0xFF)}, data...))
}
func clamp(v, min, max int) int {
if v < min { return min }; if v > max { return max }; return v
}
func (e *Engine) SendCtrlAltDel() {
LogDebug("Enviando CTRL+ALT+DEL...")
if !e.transport.IsConnected() {
LogDebug("Erro: Transporte não conectado.")
return
}
go func() {
e.transport.Send([]byte{'P', 0x80})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'P', 0x82})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'P', 0xD4})
time.Sleep(100 * time.Millisecond)
e.transport.Send([]byte{'U', 0xD4})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'U', 0x82})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'U', 0x80})
LogDebug("Sequência CTRL+ALT+DEL enviada.")
}()
}
func (e *Engine) SetPosition(pos int) {
e.mu.Lock()
defer e.mu.Unlock()
e.clientPos = ClientPos(pos)
}
func (e *Engine) SetLayout(layout int) {
e.mu.Lock()
defer e.mu.Unlock()
e.clientLayout = ClientLayout(layout)
}
var keyMap = map[uint32]byte{
0xA0: 0x81, 0xA1: 0x85, 0xA2: 0x80, 0xA3: 0x84, 0xA4: 0x82, 0xA5: 0x86, 0x5B: 0x83, 0x5C: 0x87,
0x10: 0x81, 0x11: 0x80, 0x12: 0x82, 0x70: 0xC2, 0x71: 0xC3, 0x72: 0xC4, 0x73: 0xC5, 0x74: 0xC6,
0x75: 0xC7, 0x76: 0xC8, 0x77: 0xC9, 0x78: 0xCA, 0x79: 0xCB, 0x7A: 0xCC, 0x7B: 0xCD, 0x26: 0xDA,
0x28: 0xD9, 0x25: 0xD8, 0x27: 0xD7, 0x24: 0xD2, 0x23: 0xD5, 0x21: 0xD3, 0x22: 0xD6, 0x2D: 0xD1,
0x2E: 0xD4, 0x0D: 0xB0, 0x1B: 0xB1, 0x08: 0xB2, 0x09: 0xB3, 0x14: 0xC1, 0x2C: 0xCE, 0x91: 0xCF, 0x13: 0xD0,
}
func vkToArduino(vk uint32) (byte, bool) {
if m, ok := keyMap[vk]; ok { return m, true }
if vk >= 0x41 && vk <= 0x5A { return byte(vk + 0x20), true }
if vk >= 0x30 && vk <= 0x39 { return byte(vk), true }
if vk >= 0x60 && vk <= 0x69 { return byte('0' + vk - 0x60), true }
switch vk {
case 0x20: return ' ', true; case 0xBD: return '-', true; case 0xBB: return '=', true
case 0xDB: return '[', true; case 0xDD: return ']', true; case 0xDC: return '\\', true
case 0xBA: return ';', true; case 0xDE: return '\'', true; case 0xBC: return ',', true
case 0xBE: return '.', true; case 0xBF: return '/', true; case 0xC0: return '`', true
case 0xE2: return 0xEC, true
}
return 0, false
}