package kvm import ( "context" "fmt" "os" "sync" "time" "github.com/atotto/clipboard" "kvmote/internal/input" "kvmote/internal/transport" ) func LogDebug(msg string) { f, err := os.OpenFile("kvmote_debug.log", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644) if err != nil { return } defer f.Close() timestamp := time.Now().Format("15:04:05.000") f.WriteString(fmt.Sprintf("[%s] %s\n", timestamp, msg)) } type ClientPos int const ( PosNone ClientPos = iota PosLeft PosRight PosAbove PosBelow ) type ClientLayout int const ( LayoutUS ClientLayout = iota LayoutAbnt2 LayoutUsIntl ) type Engine struct { mu sync.Mutex transport transport.Transport inputHandler input.InputHandler clientMode bool clientPos ClientPos clientLayout ClientLayout ctrlHeld bool shiftHeld bool altHeld bool clipboardReady bool virtualX, virtualY int32 pendingDX, pendingDY int32 lastRawPos input.Point edgeEntry input.Point isWarping bool lastModeChange time.Time scrollActive bool scrollTimer time.Time wheelAccum int32 mouseThrottle time.Time } func NewEngine(t transport.Transport, h input.InputHandler) *Engine { return &Engine{ transport: t, inputHandler: h, clientPos: PosRight, } } func (e *Engine) Transport() transport.Transport { return e.transport } func (e *Engine) Start(ctx context.Context) error { w, h := e.inputHandler.GetScreenResolution() LogDebug(fmt.Sprintf("Engine Iniciada. Tela: %dx%d. Pos: %v", w, h, e.clientPos)) return e.inputHandler.Install(ctx, e.onMouse, e.onKey) } func (e *Engine) processarScroll(msg uint32, data uint32) { e.scrollActive = true e.scrollTimer = time.Now() deltaRaw := int16(data >> 16) // LOG TOTAL PARA DESCOBRIR O QUE O TOUCHPAD MANDA go LogDebug(fmt.Sprintf("SCROLL RAW: msg=0x%X data=0x%X delta=%d", msg, data, deltaRaw)) if deltaRaw > 0 { e.transport.Send([]byte{'P', 0xDA}) // Up time.Sleep(5 * time.Millisecond) e.transport.Send([]byte{'U', 0xDA}) } else if deltaRaw < 0 { e.transport.Send([]byte{'P', 0xD9}) // Down time.Sleep(5 * time.Millisecond) e.transport.Send([]byte{'U', 0xD9}) } } func (e *Engine) onMouse(ev input.MouseEvent) bool { e.mu.Lock() defer e.mu.Unlock() if !e.transport.IsConnected() { return false } // LOG PARA DIAGNÓSTICO: Registrar qualquer mensagem que não seja movimento simples (0x0200) if ev.Message != 0x0200 { go LogDebug(fmt.Sprintf("MSG MOUSE: 0x%X | ClientMode: %v", ev.Message, e.clientMode)) } if !e.clientMode { if ev.Message == 0x0200 && e.isAtExitEdge(ev.Point) { e.enterClientMode(ev.Point) return true } return false } // ─── MODO CLIENTE ATIVO ─── switch ev.Message { case 0x020A, 0x020E: // Roda Vertical ou Horizontal e.processarScroll(ev.Message, ev.Data) return true case 0x0200: // Move if e.isWarping { e.isWarping = false; return true } if e.scrollActive { // Se estiver scrollando, ignoramos movimentos por um tempo curto (touchpads) if time.Since(e.scrollTimer) > 250*time.Millisecond { e.scrollActive = false e.virtualX, e.virtualY = 0, 0 } e.lastRawPos = ev.Point return true } dx, dy := ev.Point.X - e.lastRawPos.X, ev.Point.Y - e.lastRawPos.Y e.virtualX += dx e.virtualY += dy e.pendingDX += dx e.pendingDY += dy if e.shouldReturnToHost() { if time.Since(e.lastModeChange) > 800*time.Millisecond { e.exitClientMode() return true } e.virtualX, e.virtualY = 0, 0 return true } // Park no centro para manter o mouse sobre a janela do App // permitindo a captura do scroll. w, h := e.inputHandler.GetScreenResolution() e.isWarping = true e.inputHandler.SetCursorPos(w/2, h/2) e.lastRawPos = input.Point{X: w / 2, Y: h / 2} if time.Since(e.mouseThrottle) >= 40*time.Millisecond { e.mouseThrottle = time.Now() sdx, sdy := int8(clamp(int(e.pendingDX), -127, 127)), int8(clamp(int(e.pendingDY), -127, 127)) e.pendingDX, e.pendingDY = 0, 0 e.transport.SendLossy([]byte{'M', byte(sdx), byte(sdy)}) } return true case 0x0201: e.transport.Send([]byte{'D', 'L'}); return true case 0x0202: e.transport.Send([]byte{'E', 'L'}); return true case 0x0204: e.transport.Send([]byte{'D', 'R'}); return true case 0x0205: e.transport.Send([]byte{'E', 'R'}); return true } return true } func (e *Engine) isAtExitEdge(p input.Point) bool { w, h := e.inputHandler.GetScreenResolution() const Margin = 10 switch e.clientPos { case PosLeft: return p.X <= 0 case PosRight: return p.X >= w-Margin case PosAbove: return p.Y <= 0 case PosBelow: return p.Y >= h-Margin } return false } func (e *Engine) shouldReturnToHost() bool { switch e.clientPos { case PosLeft: return e.virtualX > 600 case PosRight: return e.virtualX < -500 case PosBelow: return e.virtualY < -150 case PosAbove: return e.virtualY > 150 } return false } func (e *Engine) enterClientMode(p input.Point) { LogDebug(fmt.Sprintf("Entrando Modo Cliente em (%d, %d)", p.X, p.Y)) e.clientMode = true e.edgeEntry = p e.lastModeChange = time.Now() e.virtualX, e.virtualY = 0, 0 e.pendingDX, e.pendingDY = 0, 0 e.wheelAccum = 0 e.mouseThrottle = time.Now() // Foco para receber scroll da interface e.inputHandler.RequestFocus() w, h := e.inputHandler.GetScreenResolution() e.isWarping = true // Park no centro como no início e.inputHandler.SetCursorPos(w/2, h/2) e.lastRawPos = input.Point{X: w / 2, Y: h / 2} // Sem esconder cursor para teste de scroll puro e.inputHandler.ShowCursor(true) // 'A' (ReleaseAll) limpa estados presos no firmware, 'O' sinaliza LED Magenta e.transport.Send([]byte{'A'}) e.transport.Send([]byte{'O'}) } func (e *Engine) exitClientMode() { LogDebug("Saindo Modo Cliente.") e.clientMode = false e.lastModeChange = time.Now() e.inputHandler.ShowCursor(true) w, h := e.inputHandler.GetScreenResolution() var ret input.Point const Offset = 120 // Retornamos o cursor exatamente para a borda onde ele entrou switch e.clientPos { case PosRight: ret = input.Point{X: w - Offset, Y: e.edgeEntry.Y} case PosLeft: ret = input.Point{X: Offset, Y: e.edgeEntry.Y} case PosAbove: ret = input.Point{X: e.edgeEntry.X, Y: Offset} case PosBelow: ret = input.Point{X: e.edgeEntry.X, Y: h - Offset} default: ret = input.Point{X: w / 2, Y: h / 2} } e.inputHandler.SetCursorPos(ret.X, ret.Y) e.transport.Send([]byte{'H'}) e.transport.Send([]byte{'A'}) } func (e *Engine) HandleManualScroll(delta int) { e.mu.Lock() defer e.mu.Unlock() if !e.clientMode || !e.transport.IsConnected() { return } e.scrollActive = true e.scrollTimer = time.Now() // Acumulamos o delta da UI para não perder movimentos pequenos e.wheelAccum += int32(-delta) // Invertemos o delta da UI para bater com o padrão HID // Divisor menor = Mais sensível const Divisor = 15 toSend := e.wheelAccum / Divisor if toSend != 0 { e.wheelAccum -= toSend * Divisor val := int8(clamp(int(toSend), -127, 127)) go func(v int8) { e.transport.Send([]byte{'W', byte(v)}) LogDebug(fmt.Sprintf("UI SCROLL -> WHEEL %d (accum remain=%d)", v, e.wheelAccum)) }(val) } } func (e *Engine) onKey(ev input.KeyboardEvent) bool { e.mu.Lock() defer e.mu.Unlock() if !e.transport.IsConnected() { return false } isDown := ev.Message == 0x0100 || ev.Message == 0x0104 switch ev.VKCode { case 0xA2, 0xA3, 0x11: e.ctrlHeld = isDown case 0xA0, 0xA1, 0x10: e.shiftHeld = isDown case 0xA4, 0xA5, 0x12: e.altHeld = isDown } if !e.clientMode { if isDown && ev.VKCode == 0x43 && e.ctrlHeld { e.clipboardReady = true } return false } if isDown && ev.VKCode == 0x56 && e.ctrlHeld && e.clipboardReady { e.clipboardReady = false go e.sendClipboard() return true } code, ok := vkToArduino(ev.VKCode) if ok { cmd := byte('U'); if isDown { cmd = 'P' } e.transport.Send([]byte{cmd, code}) } return true } func (e *Engine) sendClipboard() { text, _ := clipboard.ReadAll() if text == "" { return } if len(text) > 2000 { text = text[:2000] } data := []byte(text) l := len(data) e.transport.Send(append([]byte{'T', byte(l >> 8), byte(l & 0xFF)}, data...)) } func clamp(v, min, max int) int { if v < min { return min }; if v > max { return max }; return v } func (e *Engine) SendCtrlAltDel() { LogDebug("Enviando CTRL+ALT+DEL...") if !e.transport.IsConnected() { LogDebug("Erro: Transporte não conectado.") return } go func() { e.transport.Send([]byte{'P', 0x80}) time.Sleep(10 * time.Millisecond) e.transport.Send([]byte{'P', 0x82}) time.Sleep(10 * time.Millisecond) e.transport.Send([]byte{'P', 0xD4}) time.Sleep(100 * time.Millisecond) e.transport.Send([]byte{'U', 0xD4}) time.Sleep(10 * time.Millisecond) e.transport.Send([]byte{'U', 0x82}) time.Sleep(10 * time.Millisecond) e.transport.Send([]byte{'U', 0x80}) LogDebug("Sequência CTRL+ALT+DEL enviada.") }() } func (e *Engine) SetPosition(pos int) { e.mu.Lock() defer e.mu.Unlock() e.clientPos = ClientPos(pos) } func (e *Engine) SetLayout(layout int) { e.mu.Lock() defer e.mu.Unlock() e.clientLayout = ClientLayout(layout) } var keyMap = map[uint32]byte{ 0xA0: 0x81, 0xA1: 0x85, 0xA2: 0x80, 0xA3: 0x84, 0xA4: 0x82, 0xA5: 0x86, 0x5B: 0x83, 0x5C: 0x87, 0x10: 0x81, 0x11: 0x80, 0x12: 0x82, 0x70: 0xC2, 0x71: 0xC3, 0x72: 0xC4, 0x73: 0xC5, 0x74: 0xC6, 0x75: 0xC7, 0x76: 0xC8, 0x77: 0xC9, 0x78: 0xCA, 0x79: 0xCB, 0x7A: 0xCC, 0x7B: 0xCD, 0x26: 0xDA, 0x28: 0xD9, 0x25: 0xD8, 0x27: 0xD7, 0x24: 0xD2, 0x23: 0xD5, 0x21: 0xD3, 0x22: 0xD6, 0x2D: 0xD1, 0x2E: 0xD4, 0x0D: 0xB0, 0x1B: 0xB1, 0x08: 0xB2, 0x09: 0xB3, 0x14: 0xC1, 0x2C: 0xCE, 0x91: 0xCF, 0x13: 0xD0, } func vkToArduino(vk uint32) (byte, bool) { if m, ok := keyMap[vk]; ok { return m, true } if vk >= 0x41 && vk <= 0x5A { return byte(vk + 0x20), true } if vk >= 0x30 && vk <= 0x39 { return byte(vk), true } if vk >= 0x60 && vk <= 0x69 { return byte('0' + vk - 0x60), true } switch vk { case 0x20: return ' ', true; case 0xBD: return '-', true; case 0xBB: return '=', true case 0xDB: return '[', true; case 0xDD: return ']', true; case 0xDC: return '\\', true case 0xBA: return ';', true; case 0xDE: return '\'', true; case 0xBC: return ',', true case 0xBE: return '.', true; case 0xBF: return '/', true; case 0xC0: return '`', true case 0xE2: return 0xEC, true } return 0, false }