KVMote.go/internal/kvm/engine.go

341 lines
8.8 KiB
Go

package kvm
import (
"context"
"fmt"
"os"
"sync"
"time"
"github.com/atotto/clipboard"
"kvmote/internal/input"
"kvmote/internal/transport"
)
func LogDebug(msg string) {
f, err := os.OpenFile("kvmote_debug.log", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
if err != nil {
return
}
defer f.Close()
timestamp := time.Now().Format("15:04:05.000")
f.WriteString(fmt.Sprintf("[%s] %s\n", timestamp, msg))
}
type ClientPos int
const (
PosNone ClientPos = iota
PosLeft
PosRight
PosAbove
PosBelow
)
type ClientLayout int
const (
LayoutUS ClientLayout = iota
LayoutAbnt2
LayoutUsIntl
)
type Engine struct {
mu sync.Mutex
transport transport.Transport
inputHandler input.InputHandler
clientMode bool
clientPos ClientPos
clientLayout ClientLayout
ctrlHeld bool
shiftHeld bool
altHeld bool
clipboardReady bool
virtualX, virtualY int32
pendingDX, pendingDY int32
lastRawPos input.Point
edgeEntry input.Point
isWarping bool
lastModeChange time.Time
scrollActive bool
scrollTimer time.Time
wheelAccum int32
mouseThrottle time.Time
}
func NewEngine(t transport.Transport, h input.InputHandler) *Engine {
return &Engine{
transport: t,
inputHandler: h,
clientPos: PosRight,
}
}
func (e *Engine) Transport() transport.Transport {
return e.transport
}
func (e *Engine) Start(ctx context.Context) error {
w, h := e.inputHandler.GetScreenResolution()
LogDebug(fmt.Sprintf("Engine Iniciada. Tela: %dx%d. Pos: %v", w, h, e.clientPos))
return e.inputHandler.Install(ctx, e.onMouse, e.onKey)
}
func (e *Engine) processarScroll(data uint32) {
e.scrollActive = true
e.scrollTimer = time.Now()
delta := int32(int16(data >> 16))
e.wheelAccum += delta
const Divisor = 40 // Bem sensível para touchpad
toSend := e.wheelAccum / Divisor
if toSend != 0 {
e.wheelAccum -= toSend * Divisor
err := e.transport.Send([]byte{'W', byte(int8(clamp(int(toSend), -127, 127)))})
if err == nil {
LogDebug(fmt.Sprintf("SCROLL: delta=%d enviado=%d", delta, toSend))
}
}
}
func (e *Engine) onMouse(ev input.MouseEvent) bool {
e.mu.Lock()
defer e.mu.Unlock()
if !e.transport.IsConnected() {
return false
}
if !e.clientMode {
if ev.Message == 0x0200 && e.isAtExitEdge(ev.Point) {
e.enterClientMode(ev.Point)
return true
}
return false
}
// ─── MODO CLIENTE ATIVO ───
// Log de qualquer evento que não seja movimento simples (para descobrir o ID do touchpad)
if ev.Message != 0x0200 {
LogDebug(fmt.Sprintf("Evento Mouse: 0x%X | Data: %d", ev.Message, ev.Data))
}
switch ev.Message {
case 0x020A, 0x020E: // Roda Vertical ou Horizontal
e.processarScroll(ev.Data)
return true
case 0x0200: // Move
if e.isWarping { e.isWarping = false; return true }
if e.scrollActive {
if time.Since(e.scrollTimer) > 300*time.Millisecond {
e.scrollActive = false
e.virtualX, e.virtualY = 0, 0
}
e.lastRawPos = ev.Point
return true
}
dx, dy := ev.Point.X - e.lastRawPos.X, ev.Point.Y - e.lastRawPos.Y
e.virtualX += dx
e.virtualY += dy
e.pendingDX += dx
e.pendingDY += dy
if e.shouldReturnToHost() {
if time.Since(e.lastModeChange) > 800*time.Millisecond {
e.exitClientMode()
return true
}
e.virtualX, e.virtualY = 0, 0
return true
}
w, h := e.inputHandler.GetScreenResolution()
e.isWarping = true
e.inputHandler.SetCursorPos(w/2, h/2)
e.lastRawPos = input.Point{X: w / 2, Y: h / 2}
if time.Since(e.mouseThrottle) >= 40*time.Millisecond {
e.mouseThrottle = time.Now()
sdx, sdy := int8(clamp(int(e.pendingDX), -127, 127)), int8(clamp(int(e.pendingDY), -127, 127))
e.pendingDX, e.pendingDY = 0, 0
e.transport.SendLossy([]byte{'M', byte(sdx), byte(sdy)})
}
return true
case 0x0201: e.transport.Send([]byte{'D', 'L'}); return true
case 0x0202: e.transport.Send([]byte{'E', 'L'}); return true
case 0x0204: e.transport.Send([]byte{'D', 'R'}); return true
case 0x0205: e.transport.Send([]byte{'E', 'R'}); return true
}
return true
}
func (e *Engine) isAtExitEdge(p input.Point) bool {
w, h := e.inputHandler.GetScreenResolution()
const Margin = 10
switch e.clientPos {
case PosLeft: return p.X <= 0
case PosRight: return p.X >= w-Margin
case PosAbove: return p.Y <= 0
case PosBelow: return p.Y >= h-Margin
}
return false
}
func (e *Engine) shouldReturnToHost() bool {
switch e.clientPos {
case PosLeft: return e.virtualX > 600
case PosRight: return e.virtualX < -500
case PosBelow: return e.virtualY < -150
case PosAbove: return e.virtualY > 150
}
return false
}
func (e *Engine) enterClientMode(p input.Point) {
LogDebug(fmt.Sprintf("Entrando Modo Cliente em (%d, %d)", p.X, p.Y))
e.clientMode = true
e.edgeEntry = p
e.lastModeChange = time.Now()
e.virtualX, e.virtualY = 0, 0
e.pendingDX, e.pendingDY = 0, 0
e.wheelAccum = 0
e.mouseThrottle = time.Now()
w, h := e.inputHandler.GetScreenResolution()
e.isWarping = true
e.inputHandler.SetCursorPos(w/2, h/2)
e.lastRawPos = input.Point{X: w / 2, Y: h / 2}
e.inputHandler.ShowCursor(false)
e.transport.Send([]byte{'O'})
}
func (e *Engine) exitClientMode() {
LogDebug("Saindo Modo Cliente.")
e.clientMode = false
e.lastModeChange = time.Now()
e.inputHandler.ShowCursor(true)
w, h := e.inputHandler.GetScreenResolution()
var ret input.Point
const Offset = 120
switch e.clientPos {
case PosRight: ret = input.Point{X: w - Offset, Y: e.edgeEntry.Y}
case PosLeft: ret = input.Point{X: Offset, Y: e.edgeEntry.Y}
case PosAbove: ret = input.Point{X: e.edgeEntry.X, Y: Offset}
case PosBelow: ret = input.Point{X: e.edgeEntry.X, Y: h - Offset}
default: ret = input.Point{X: w / 2, Y: h / 2}
}
e.inputHandler.SetCursorPos(ret.X, ret.Y)
e.transport.Send([]byte{'H'})
e.transport.Send([]byte{'A'})
}
func (e *Engine) onKey(ev input.KeyboardEvent) bool {
e.mu.Lock()
defer e.mu.Unlock()
if !e.transport.IsConnected() { return false }
isDown := ev.Message == 0x0100 || ev.Message == 0x0104
switch ev.VKCode {
case 0xA2, 0xA3, 0x11: e.ctrlHeld = isDown
case 0xA0, 0xA1, 0x10: e.shiftHeld = isDown
case 0xA4, 0xA5, 0x12: e.altHeld = isDown
}
if !e.clientMode {
if isDown && ev.VKCode == 0x43 && e.ctrlHeld { e.clipboardReady = true }
return false
}
if isDown && ev.VKCode == 0x56 && e.ctrlHeld && e.clipboardReady {
e.clipboardReady = false
go e.sendClipboard()
return true
}
code, ok := vkToArduino(ev.VKCode)
if ok {
cmd := byte('U'); if isDown { cmd = 'P' }
e.transport.Send([]byte{cmd, code})
}
return true
}
func (e *Engine) sendClipboard() {
text, _ := clipboard.ReadAll()
if text == "" { return }
if len(text) > 2000 { text = text[:2000] }
data := []byte(text)
l := len(data)
e.transport.Send(append([]byte{'T', byte(l >> 8), byte(l & 0xFF)}, data...))
}
func clamp(v, min, max int) int {
if v < min { return min }; if v > max { return max }; return v
}
func (e *Engine) SendCtrlAltDel() {
LogDebug("Enviando CTRL+ALT+DEL...")
if !e.transport.IsConnected() {
LogDebug("Erro: Transporte não conectado.")
return
}
go func() {
e.transport.Send([]byte{'P', 0x80})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'P', 0x82})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'P', 0xD4})
time.Sleep(100 * time.Millisecond)
e.transport.Send([]byte{'U', 0xD4})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'U', 0x82})
time.Sleep(10 * time.Millisecond)
e.transport.Send([]byte{'U', 0x80})
LogDebug("Sequência CTRL+ALT+DEL enviada.")
}()
}
func (e *Engine) SetPosition(pos int) {
e.mu.Lock()
defer e.mu.Unlock()
e.clientPos = ClientPos(pos)
}
func (e *Engine) SetLayout(layout int) {
e.mu.Lock()
defer e.mu.Unlock()
e.clientLayout = ClientLayout(layout)
}
var keyMap = map[uint32]byte{
0xA0: 0x81, 0xA1: 0x85, 0xA2: 0x80, 0xA3: 0x84, 0xA4: 0x82, 0xA5: 0x86, 0x5B: 0x83, 0x5C: 0x87,
0x10: 0x81, 0x11: 0x80, 0x12: 0x82, 0x70: 0xC2, 0x71: 0xC3, 0x72: 0xC4, 0x73: 0xC5, 0x74: 0xC6,
0x75: 0xC7, 0x76: 0xC8, 0x77: 0xC9, 0x78: 0xCA, 0x79: 0xCB, 0x7A: 0xCC, 0x7B: 0xCD, 0x26: 0xDA,
0x28: 0xD9, 0x25: 0xD8, 0x27: 0xD7, 0x24: 0xD2, 0x23: 0xD5, 0x21: 0xD3, 0x22: 0xD6, 0x2D: 0xD1,
0x2E: 0xD4, 0x0D: 0xB0, 0x1B: 0xB1, 0x08: 0xB2, 0x09: 0xB3, 0x14: 0xC1, 0x2C: 0xCE, 0x91: 0xCF, 0x13: 0xD0,
}
func vkToArduino(vk uint32) (byte, bool) {
if m, ok := keyMap[vk]; ok { return m, true }
if vk >= 0x41 && vk <= 0x5A { return byte(vk + 0x20), true }
if vk >= 0x30 && vk <= 0x39 { return byte(vk), true }
if vk >= 0x60 && vk <= 0x69 { return byte('0' + vk - 0x60), true }
switch vk {
case 0x20: return ' ', true; case 0xBD: return '-', true; case 0xBB: return '=', true
case 0xDB: return '[', true; case 0xDD: return ']', true; case 0xDC: return '\\', true
case 0xBA: return ';', true; case 0xDE: return '\'', true; case 0xBC: return ',', true
case 0xBE: return '.', true; case 0xBF: return '/', true; case 0xC0: return '`', true
case 0xE2: return 0xEC, true
}
return 0, false
}